Qubit (Quantum Bit) is the fundamental unit of information in quantum computing as like bit which is the basic unit of information in classical computing. However, unlike bit in the classical computing which can exist in one of two states such as 0 and 1 at any given point of time, the qubit can be found to exist in states 0, 1 or the superposition state which, simply speaking, can be said to be both 0 and 1.
In this post, you will learn some of the following:
The following are some of the important points about the state of Qubits:
The state in Quantum theory is represented using | and >. However, for the sake of understanding, we will use vector notation to represent the 0 and 1 state. Thus, the following holds true:
As per the quantum mechanics, the modulus squared of [latex]\alpha[/latex] and [latex]\beta[/latex] represents the probability of finding the qubit in state [latex]\vec{0}[/latex] and [latex]\vec{1}[/latex] respectively.
The fact that probability must sum upto 1 leads to following equation which could be used for determining value of [latex]\alpha[/latex] and [latex]\beta[/latex].
[latex]|{\alpha}|^2 + |{\beta}|^2 = 1[/latex]
One needs to note that if [latex]{\alpha}, {\beta}[/latex] are real complex numbers with imaginary coefficients such as (x + iy), the way to find the modulus squared is to multiple the complex number with its conjugate. This esssentially means that modulus squared for complex number [latex]x + iy[/latex] is following:
[latex](x + iy)\times(x – iy)[/latex]
Example 1: Let’s determine if the below can be said to represent a valid superposition state of a qubit:
[latex]\frac{1}{2}\vec{0} + \frac{\sqrt{3}}{2}\vec{1} [/latex]
The coefficient of [latex]\vec{0}[/latex] is the complex number, [latex]\frac{1}{2}[/latex]. The modulus squared of the coefficient, [latex]\frac{1}{4}[/latex], is the probability that state 0 will happen.
The coefficient of [latex]\vec{1}[/latex] is the complex number, [latex]\frac{\sqrt{3}}{2}[/latex]. The modulus squared of the coefficient, [latex]\frac{3}{4}[/latex] is the probability that state 0 will happen.
Going by above, the following gets evaluated:
[latex](\frac{1}{2})^2 + (\frac{\sqrt{3}}{2})^2[/latex]
[latex] = \frac{1}{4} + \frac{3}{4} = 1[/latex]
Thus, it could be said that [latex]\frac{1}{\sqrt{2}}\vec{0} + \frac{1}{\sqrt{2}}\vec{1} [/latex] is a valid superposition state.
Example 2: Let’s consider another example and check whether it is a valid superposition state:
[latex]\frac{1}{\sqrt{2}}\vec{0} + \frac{1}{2}\vec{1}[/latex]
The sum of modulus squared of coefficients (probability) of states should be equal to 1. Let’s check this out.
[latex](\frac{1}{\sqrt{2}})^2 + (\frac{1}{2})^2[/latex]
[latex] = \frac{1}{2} + \frac{1}{4} = \frac{3}{4} \ne 1[/latex]
Thus, the superposition state represented by above is not a valid superposition state.
In this post, you learned about some of the following:
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